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《星际争霸2》第43批FAQ Stalker模型修改

2010-07-26 10:27:42     来源:游戏堡     编辑:yxbao     我要留言

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 As mentioned in previous conversations, the development team is working extremely hard on the single player campaign, which we will be talking in more detail about at a later time. In the meantime, questions will be 'light' over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in Leipzig, as well as BlizzCon, to make sure the StarCraft II community definitely gets their feed of info. Nonetheless, in this batch we were able to talk a bit more with Dustin and our balance designer to look into the current Zerg versus Zerg match up towards the end of our Q&A. Enjoy!

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

正如以前我们谈到的,开发团队现在正忙于制作单人战役,这一部分我们放到后面来谈。同时,问题将在下两期的Q&A中“曝光”,以便给开发团队虫族的时间完成他们最后的设计工作。即将到来的两大展会——莱比锡和BLizzCon仍有许多准备工作来确认星际2社区得到了他们想要的资料。胆汁这一期里,我们可以更多的和Dustin和我们的平衡性设计师一起在Q&A最后聊聊现在ZvZ,局势,尽情欣赏!

像往常一样,如果你喜欢我们的Q&A就请为我和开发组欢呼一下!

1、如果一个Nullifier把反重力释放到一个巨像上会发生什么?

当反重力作用于巨像时,它依然会被固定并且抬升,而且只允许对空单位攻击它。巨像在反重力作用下无法攻击。

2、有多少野生生物?他们有攻击动画么?

野生生物依然存在,但是对于他们的攻击动画还没有详细的讨论。关于野生生物将来会如何我们有可能在BlizzCon中见到。

3、如果神族可以感染的话,Infestor能感染所有建筑还是只能感染一种,比如只能感染兵营?

这个开发组正在测试,一切待定。Infestor能否感染神族和虫族建筑也待定,尽管我们有支持不同选项的游戏内容和背景解释。不管怎样,开发小组会根据平衡性和多人游戏的趣味度来做最后决定。

4、哪些单位正在进行大的艺术修改?

每周都有几处艺术方面的修改,而最近进行修改的是Nomad游牧人和Stalker。Nomad的形象已经进行了完全的重新设计,而神族的Stalker改的更像原画了。[ 原画在这里 ]

5、星际2的ZvZ怎样了?依然是狗和飞龙的胜利?

ZvZ的开局现在走向两种方式,狗和蟑螂。打法犀利的玩家会利用狗的高机动性控制前期的比赛,而使用蟑螂则是一种偏守势的打法。狗vs蟑螂大概就是这样一个结果,即狗在开阔地赢,蟑螂在路口赢。但是随着游戏的进展两军数量的扩大,蟑螂在开阔地一样灭狗。刺蛇在ZvZ前期用处不大,他们现在来说更主要是用来对空的。

第二阶段的战斗,是毒蛉的胜利,他们克狗。但是如果微操好的话,在狗于毒蛉之间的战斗中,狗也可能胜出。同样的,Lurker在花费上比蟑螂少,但是它没有蟑螂的机动性(译者注:这可能意味着Lurker回归2本,另外,蟑螂的机动性是相对不能动的Lurker而言的...)。飞龙完克狗和蟑螂,因为这俩单位不能对空。在星际2中有所不同的是,刺蛇克制飞龙的效果非常好,所以蟑螂+刺蛇的组合完全可以和狗+飞龙的组合对抗。而且,另外一种对抗海量飞龙的方式就是建造infestation pit (和飞龙塔是同一级的科技)出Corruptor和或者Infestor. Infestor的疾病能力对抗大量如飞龙的扎堆单位非常有效,而Corruptor是虫族的空对空单位。 (译者注:这意味着Corruptor的建造需要前提建筑,并且Infestor的疾病依然是对成群单位释放,或者可以传染。)

由于ZvZ的节奏非常快,一般的比赛不会打到3本,不过如果打到3本的话,范围攻击的雷兽和创造大量小虫子来抵挡地对地伤害的虫群守卫都是非常好的选择。

总之,星际2中的内战,比如ZvZ,是有多种选择的。玩家可以用不同的单位组合对抗狗+飞龙的经典组合,而不是只有唯一的选择。

---StarCraft II Q&A Batch 43---

1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net)

When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.

2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net)

There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.

3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net)

This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.

4) What units are currently undergoing major art changes? (starcraft2forum.org)

There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: [ http://starcraft2.com/art.xml?s=6 ]

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? Ideas (teamliquid.net)

ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.

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